If you hit the enemies face from the side or from the bottom behind the face shield (meaning hitting areas that arent visually covered by it) the damage will still be calculated with the face shield involved.Ĭhanging this to an accurate armor system would also make snipers more viable again because with good aim an a bit of luck you can hit enemies between protected areas (like the side of the chest of a slick).Ĭlick to shrink.Static loot and insane learning curve on learning maps are the two big things that keep me from wanting to try learning the game again, the way a game's metagame evolves around static loot just isn't fun imo, so I hope dynamic loot does well. If you wear an armor that covers your shoulders will protect your whole arm because there is only one arm zone with no sub-zones. Right now the visual armored areas arent the actual armored areas. Idk if they can achieve it but Id like to see the armor model being the actual armor. The thing that wasnt mentioned in the update which I hope will come before the Streets update is the modular armor system that hopefully will make hitboxes more appropriate. In theory it should slow down firefights and make positioning even more viable. The inertia feature will force alot of streamers to change their playstyle because it will make run and gun á la CoD alot harder. Next 4 months will be pretty hard and important - we need to provide to you a lot of important fixes, changes and content.
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